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[ 英語タイトル ] Simulators Market by Type (Full Mission, Containerized, Fixed-Based, Desktop, Console), Technology (Live, Virtual, Constructive, Integrated), Application (Military, Commercial), Vehicle (Airborne, Land, Naval), Component, Region - Global Forecast to 2022


Product Code : MNMAD00109411
Survey : MarketsandMarkets
Publish On : February, 2021
Category : Aerospace and Defence
Study Area : Global
Report format : PDF
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[Report Description]

“Increasing demand for new commercial pilots and adoption of virtual training to ensure safety are factors driving the simulators market”

The simulators market is estimated at USD 16.62 billion in 2017 and is projected to reach USD 20.99 billion by 2022, at a CAGR of 4.78% from 2017 to 2022. Increasing demand for new commercial pilots, growing adoption of virtual training, and increasing demand for UAVs from the military sector are key factors driving the simulators market.

“Based on application, the military segment is estimated to lead the simulators market in 2017”

Based on application, the military segment is estimated to lead the simulators market in 2017. The growth of this segment can be attributed to increased use of simulators for pilot training and military crew training.

“Based on technology, the live simulation segment expected to lead the simulators market during the forecast period”

Based on technology, the live simulations segment of the simulators market is estimated to lead the simulators market during the forecast period. The adoption of live simulation technology for military training is one of the most significant factors projected to drive the growth of the live simulation segment.


“Based on component, the hardware segment of the simulators market is estimated to lead the simulators market in 2017”

Based on component, the hardware segment of the simulators market is estimated to lead the simulators market in 2017. The increasing adoption of LED and OLED display systems for virtual training purposes is one of the most significant factors projected to drive the growth of the hardware segment.



“Based on type, the full mission simulators segment is estimated to lead the simulators market from 2017 to 2022”
Based on type, the full mission simulators segment is estimated to lead the simulators market from 2017 to 2022. This growth can be attributed to the increasing adoption of full mission simulators training across airborne, naval, and land applications.

“North America is estimated to lead the simulators market in 2017, and Asia Pacific is projected to grow at the highest CAGR during the forecast period”

North America is estimated to lead the simulators market in 2017 and is projected to continue its dominance during the forecast period, in terms of market share, as the region has the largest military and commercial aircraft fleets in the world. The simulators market in Asia Pacific is projected to grow at the highest CAGR during the forecast period, owing to the growth in the aviation industry and increase in aircraft deliveries in the region.


Break-up of profile of primary participants in the simulators market:

• By Company Type: Tier 1 – 20%, Tier 2 – 55%, and Tier 3 – 25%
• By Designation: C Level Executives– 50%, Directors – 25%, and Others – 25%
• By Region: North America – 60%, Europe – 20%, Asia Pacific – 10%, South America – 5%, and Middle East & Africa – 5%

Major companies across the globe that provide simulators are CAE (Canada), L-3 Communication (US), FlightSafety (US), Boeing (US), Thales (France), FAAC (US), ECA (France), and Lockheed Martin (US).

Research Coverage:

This report segments the simulators market on the basis of vehicle class, type, application, technology, and component. By vehicle class, the simulators market has been segmented into airborne, land, and naval. Based on type, the simulators market is segmented into full mission simulators, flight training devices, full flight simulators, fixed based simulators, containerized simulators, fixed-based simulators, desktop simulators, and others. Based on application, the market is segmented into commercial, and military. Based on technology, the simulators market has been segmented into live simulation, virtual simulation, constructive simulation, gaming simulation, and integrated training environment. By component, the simulators market is segmented into hardware and software. The simulators market has been studied for North America, Europe, Asia Pacific, Middle East, and Rest of the World.

Reasons to buy this report:
From an insight perspective, this research report has focused on various levels of analyses —industry analysis (industry trends), market share analysis of top players, competitive leadership mapping matrix, and company profiles, which together comprise and discuss basic views on the competitive landscape, emerging and high-growth segments in the simulators market, high-growth regions, and market drivers, challenges, and opportunities.

The report provides insights on the following pointers:
• Market Penetration: Comprehensive information on simulators offered by top players in the market

• Product Development/Innovation: Detailed insights on upcoming technologies, research & development activities, and new product launches in the simulators market

• Market Development: Comprehensive information about lucrative markets – the report analyzes the simulators market across varied regions

• Market Diversification: Exhaustive information about new products, untapped geographies, recent developments, and investments in the simulators market

• Competitive Assessment: In-depth assessment of market shares, growth strategies, products, and manufacturing capabilities of leading players in the simulators market

TABLE OF CONTENTS

1 INTRODUCTION 18
1.1 OBJECTIVES OF THE STUDY 18
1.2 MARKET DEFINITION 18
1.3 MARKET SCOPE 19
1.3.1 MARKET SEGMENTATION 19
1.3.2 GEOGRAPHIC SCOPE 19
1.4 YEARS CONSIDERED FOR THE STUDY 20
1.5 CURRENCY & PRICING 20
1.6 LIMITATIONS 21
1.7 STAKEHOLDERS 21
2 RESEARCH METHODOLOGY 22
2.1 RESEARCH DATA 22
2.1.1 SECONDARY DATA 23
2.1.1.1 Secondary sources 24
2.1.2 PRIMARY DATA 25
2.1.2.1 Primary sources 25
2.1.2.2 Breakdown of primaries 26
2.2 DEMAND- AND SUPPLY-SIDE ANALYSIS 26
2.2.1 DEMAND-SIDE INDICATORS 26
2.2.1.1 Benefits of military and flight simulation 26
2.2.2 SUPPLY-SIDE INDICATORS 27
2.2.2.1 Growth prospects for manufacturers 27
2.3 MARKET SIZE ESTIMATION 27
2.3.1 BOTTOM-UP APPROACH 28
2.3.2 TOP-DOWN APPROACH 28
2.4 MARKET BREAKDOWN AND DATA TRIANGULATION 29
2.5 RESEARCH ASSUMPTIONS 31
3 EXECUTIVE SUMMARY 32
4 PREMIUM INSIGHTS 36
4.1 ATTRACTIVE OPPORTUNITIES IN SIMULATORS MARKET 36
4.2 SIMULATORS MARKET, BY APPLICATION 36
4.3 ASIA PACIFIC AIRBORNE SIMULATORS MARKET, BY TYPE 37
4.4 US SIMULATORS MARKET, BY VEHICLE CLASS 37
4.5 EUROPE SIMULATORS MARKET, BY VEHICLE CLASS AND COUNTRY 38
5 MARKET OVERVIEW 39
5.1 INTRODUCTION 39
5.2 MARKET DYNAMICS 39
5.2.1 DRIVERS 40
5.2.1.1 Growing need to train new pilots across the globe 40
5.2.1.2 Increasing adoption of virtual training to ensure safety 40
5.2.1.3 Need for cost-cutting in pilot training 41
5.2.1.4 Rising demand for unmanned military vehicles 41
5.2.2 OPPORTUNITIES 42
5.2.2.1 Technological advancements in the field of flight simulators 42
5.2.3 CHALLENGES 42
5.2.3.1 Lack of interoperability 42
5.2.3.2 High complexity of simulator systems 42
6 INDUSTRY TRENDS 43
6.1 INTRODUCTION 43
6.2 MAPPING OF KEY SIMULATOR MANUFACTURERS AND THEIR CORE COMPETENCY AREAS 43
6.3 CLASSIFICATION OF AIRBORNE SIMULATION SYSTEMS BASED ON THEIR APPLICATION AREAS AND TRAINING PURPOSES 44
6.4 CLASSIFICATION OF MARINE SIMULATORS BY THE INTERNATIONAL MARITIME ORGANIZATION (IMO) BASED ON THEIR APPLICATIONS 45
6.5 TECHNOLOGY TRENDS 45
6.5.1 SYNTHETIC TRAINING ENVIRONMENT 45
6.5.2 FULL COMBAT AND MISSION TRAINING IN A DOME TRAINER ENVIRONMENT 45
6.5.3 NIGHT VISION TRAINING SYSTEMS 45
6.5.4 REAL-TIME COMPUTER IMAGE GENERATION 46
6.5.5 OPTIMAL MOTION-CUEING TECHNOLOGY 46
6.5.6 RECONFIGURABLE MILITARY SIMULATION AND TRAINING 46
6.5.7 STANDALONE BRIDGE SIMULATION CONSOLES (FLEXICON) 46
6.5.8 MARITIME MOVABLE DESKTOP AND ECDIS SIMULATORS 46
6.5.9 CAR LEARNING TO ACT (CARLA) 47
6.5.10 DESKTOP DRIVING SIMULATORS 47
7 SIMULATORS MARKET, BY APPLICATION 48
7.1 INTRODUCTION 49
7.2 MILITARY 50
7.3 COMMERCIAL 50

8 SIMULATORS MARKET, BY COMPONENT 51
8.1 INTRODUCTION 52
8.2 HARDWARE 53
8.2.1 AIRBORNE 53
8.2.2 LAND 53
8.2.3 NAVAL 53
8.3 SOFTWARE 53
8.3.1 AIRBORNE 53
8.3.2 LAND 53
8.3.3 NAVAL 54
9 SIMULATORS MARKET, BY TYPE 55
9.1 INTRODUCTION 56
9.2 FULL MISSION SIMULATORS 57
9.3 FLIGHT TRAINING DEVICES 57
9.4 FULL FLIGHT SIMULATORS 57
9.5 FIXED-BASED SIMULATORS 58
9.6 CONTAINERIZED SIMULATORS 58
9.7 FIXED FACILITY SIMULATORS 58
9.8 DESKTOP SIMULATORS 58
9.9 CONSOLE SIMULATORS 58
9.10 OTHERS 58
10 SIMULATORS MARKET, BY TECHNOLOGY 59
10.1 INTRODUCTION 60
10.2 LIVE SIMULATION 61
10.3 VIRTUAL SIMULATION 61
10.4 CONSTRUCTIVE SIMULATION 61
10.5 INTEGRATED TRAINING ENVIRONMENT 61
10.6 GAMING SIMULATION 61
11 SIMULATORS MARKET, BY VEHICLE CLASS 62
11.1 INTRODUCTION 63
11.2 AIRBORNE 64
11.2.1 MILITARY AIRBORNE VEHICLES, BY SUBTYPE 64
11.2.1.1 Fixed-wing simulators 64
11.2.1.2 Rotary-wing simulators 64
11.2.1.3 Unmanned aircraft (UAV) simulators 65
11.2.2 COMMERCIAL AIRBORNE VEHICLES, BY SUBTYPE 65
11.2.2.1 Fixed-wing simulators 65
11.2.2.2 Rotary-wing simulators 65
11.2.2.3 Unmanned aircraft (UAV) simulators 65
11.3 LAND 66
11.3.1 MILITARY LAND VEHICLES, BY SUBTYPE 66
11.3.1.1 Reconnaissance simulators 66
11.3.1.2 Infantry carrier simulators 66
11.3.1.3 Tank simulators 67
11.3.1.4 Others 67
11.3.2 COMMERCIAL LAND VEHICLES, BY SUBTYPE 67
11.3.2.1 Truck simulators 67
11.3.2.2 Bus simulators 67
11.3.2.3 Train & tram simulators 67
11.3.2.4 Car driving simulators 68
11.3.2.5 Others 68
11.4 NAVAL 68
11.4.1 MILITARY NAVAL VEHICLES, BY SUBTYPE 69
11.4.1.1 Patrol boat (water jet) simulators 69
11.4.1.2 Submarine simulators 69
11.4.1.3 Corvette simulators 69
11.4.1.4 Destroyer simulators 69
11.4.1.5 Amphibious assault ship simulators 69
11.4.1.6 Others 70
11.4.2 COMMERCIAL NAVAL VEHICLES, BY SUBTYPE 70
11.4.2.1 Bulk carrier simulators 70
11.4.2.2 Container ship simulators 70
11.4.2.3 Fast ferry (water jet) simulators 70
11.4.2.4 Fishery training ship simulators 71
11.4.2.5 Rescue boat simulators 71
11.4.2.6 Multirole support ship simulators 71
11.4.2.7 Passenger cruise simulators 71
11.4.2.8 Rigid inflatable boat simulators 71
11.4.2.9 Others 71
12 REGIONAL ANALYSIS 72
12.1 INTRODUCTION 73
12.2 NORTH AMERICA 74
12.2.1 US 81
12.2.2 CANADA 82
12.3 EUROPE 83
12.3.1 UK 90
12.3.2 GERMANY 91
12.3.3 FRANCE 92
12.3.4 RUSSIA 94
12.3.5 ITALY 95
12.3.6 REST OF EUROPE 96
12.4 ASIA PACIFIC 98
12.4.1 CHINA 105
12.4.2 INDIA 106
12.4.3 JAPAN 107
12.4.4 AUSTRALIA 109
12.4.5 REST OF ASIA PACIFIC 110
12.5 MIDDLE EAST 111
12.5.1 SAUDI ARABIA 117
12.5.2 UAE 118
12.5.3 REST OF MIDDLE EAST 119
12.6 REST OF THE WORLD 121
12.6.1 LATIN AMERICA 126
12.6.2 AFRICA 127
13 COMPETITIVE LANDSCAPE 129
13.1 INTRODUCTION 129
13.2 RANKING OF PLAYERS, 2017 130
13.3 COMPETITIVE SCENARIO 132
13.3.1 CONTRACTS 132
13.3.2 NEW PRODUCT LAUNCHES 133
13.3.3 ACQUISITIONS 133
13.3.4 PARTNERSHIPS, AGREEMENTS &COLLABORATIONS 133
14 COMPANY PROFILES 134
(Business Overview, Products Offered, Recent Developments, SWOT Analysis, and MnM View)*
14.1 INTRODUCTION 134
14.2 CAE 134
14.3 L3 TECHNOLOGIES 139
14.4 BOEING 143
14.5 THALES 146
14.6 KONGSBERG MARITIME 149
14.7 VSTEP SIMULATION 151
14.8 ARI SIMULATION 152
14.9 NAUTICAL SIMULATION 154
14.10 TRANSAS 155
14.11 LOCKHEED MARTIN 157
14.12 FLIGHTSAFETY INTERNATIONAL 160
14.13 MEGGITT 162
14.14 SAAB 164
14.15 ECA GROUP 167
14.16 OKTAL 169
14.17 FAAC INCORPORATED 170
14.18 TECKNOTROVE SYSTEMS 172
*Details on Business Overview, Products Offered, Recent Developments, SWOT Analysis, and MnM View might not be captured in case of unlisted companies.
15 APPENDIX 173
15.1 DISCUSSION GUIDE 173
15.2 KNOWLEDGE STORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL 176
15.3 INTRODUCING RT: REAL-TIME MARKET INTELLIGENCE 178
15.4 AVAILABLE CUSTOMIZATIONS 179
15.5 RELATED REPORTS 179
15.6 AUTHOR DETAILS 180

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